The Debris Casualty Simulation is designed to evaluate the probability of human casualties as a result of the atmospheric entry and break up of a vehicle. It uses a series of debris fragments and impact points to generate a probabilistic track across the surface of the earth. DCS overlays this track on a raster map of population density to evaluate the probability of casualties. In addition to reporting overall casualty probabilities, DCS generates heat maps for each fragment and the overall debris field. These illustrate the track assessed and highlights locations where the probability of human casualties is greatest:

  • Visualisation - In addition to tabular output DCS generates heat maps of the casualty probability track across the earth's surface
  • 3rd party population density maps - DCS can be configured to work with either the 2.5' or 15' Gridded Population of the World density maps as well as other raster representations of population density.
  • Modular - The architecture of DCS permits the appropriate track generator, casualty evaluation algorithm and population density source to be selected at run time.
  • Extensible - Interface definitions are provided for all key components permitting clients to construct implementations optimised for their specific problem domain.
  • Configurable - All aspects of DCS can be configured using JavaScript. This allows complex sequences of simulations and conditional scenarios to be scripted.
  • Portable - Written in a combination of Java and JavaScript, DCS is fully supported on Windows, Unix / Linux and OS X.